DX [Director's Cut] Changelog

3.0.2

  • Fixed Galarian Rapidash's moveset, it was set to Regular Rapidash's
  • Gave Shellder the Water/Ice type it was supposed to have
  • Gave Staryu the Water/Psychic type it was supposed to have
  • Gave Shelgon the Dragon/Flying type it was supposed to have
  • Gave Dragonair the Dragon/Flying type it was supposed to have
  • Temporarily replaced Charizard's 4th Evolution with the Shiny Charizard textures while awaiting the particle effects hacking tool
  • Adjusted the first fight with Super Trainer Russ before Chobin and made it available before finding Bill as many players were missing this crucial fight
  • Gave Shadow Poliwag back the Pearl it was supposed to be holding
  • Gave Shadow Hisuian Electrode a Nugget to hold, was holding nothing
  • Fixed Shadow Hisuian Arcanine's moveset, it had Ice-type moves in error
  • Replaced Shadow Alolan Marowak's held item with a Thick Club, removing the need to grind one from Wild Areas
  • Removed the ability for Alolan Sandslash to use Eviolite, it was accidentally enabled
  • Buffed Alolan Sandslash's stats to be more in line with Regular Sandslash
  • Buffed Alolan Marowak's stats to be more in line with Regular Marowak
  • Slightly buffed Alolan Ninetales' stats
  • Switched level 60 Chaser Shawna's music back to the Ruby/Sapphire battle theme, was accidentally using Shadow Lugia's theme
  • Restored the missing Punching Bag for the level 60 Defense EV Trainer
  • Attempted to fix a bug where Miror B was not spawning after purifying all Pokémon (needs testing)
  • Fixed Gym Leader Falkner's name, it had a typo
  • Updated the DEV warning before Lovrina to also tell the player about rematching the Cipher Rangers
  • Slightly adjusted trainer AI for potential improvement
  • Removed a duplicate Amulet Coin and replaced it with a different item

3.0.1

  • Fixed a bug with the trainer AI of Zook and the EV Trainers that caused them to have no Pokémon
  • Reintroduced Focus Sash to the item pool

3.0.0

  • Initial public release of Pokémon XD: DX [Director's Cut]
  • Added 39 more Shadow Pokémon (122 total brand new Shadow Pokémon)
  • Added 66 more Wild Pokémon (75 total brand new Wild Pokémon)
  • Added 12 mainline Regional Variants
  • Overhauled all Trainer Battles in the Story, Mt Battle, and Colosseum areas
  • Overhauled all Pokémon Abilities, Stats, and Learnsets (as well as a few typings)
  • Varied battle music significantly and created a crescendoing feel to the game
  • Added battle mechanics from Gen 6+, including Fairy type and the Physical/Special Split
  • Added several modern Items and Held Items
  • Added many modern Moves
  • Added several custom Shadow Moves
  • Added Lode Stone to evolve Trade Evolution Pokémon
  • Overhauled all Treasure Chests/Poké Ball Chests
  • Changed all Pokémon to the "Very Fast" exp curve
  • Increased exp yield from Pokémon by 1.4x
  • Added an always-on, modern Exp Share
  • Widened the level curve to 1–100
  • Adjusted Shadow Pokémon catch rates to gradually increase difficulty as the story progresses
  • Adjusted Trainer AI to be more challenging in general and much more challenging for Boss Fights
  • Added 6 Repeatable EV Trainers in Pyrite that yield 14 EVs per KO
  • Adjusted Shiny Odds to 1/64
  • Added some hidden content

3.0.b

  • Backup of Internal Beta Test
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